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๐ŸŽฎ Game Title:

Broken Lights

๐Ÿง  Game Concept

Broken Lights is a 2.5D/3D puzzle-exploration game centered around the theme of navigating a hidden world using limited light sources (matches). The world fades into darkness, and only momentarily reveals itself, challenging the playerโ€™s memory, timing, and spatial awareness.

โœจ Core Features

  • ๐Ÿ”ฆ Limited Light Mechanic:
    Each level grants the player 10 matches. Pressing F lights one match, briefly illuminating the environment around the player.

  • ๐Ÿ•ถ๏ธ Dynamic Visibility:
    The world toggles between visible and invisible at timed intervals, requiring players to plan movements in darkness.

  • ๐Ÿง  Memory-Based Navigation:
    Players must memorize object placements, obstacles, and pathways.

  • ๐Ÿ”„ Replayable Challenges:
    Every level has different hidden paths and secret areas. Using matches wisely unlocks better paths.

  • ๐Ÿ’ก Atmospheric World:
    A moody, immersive world inspired by feelings of being lost, forgotten, and rediscovered.

๐ŸŽฏ Objectives

  • Reach the exit in each level while managing your match usage.

  • Avoid falling into traps or getting lost in the dark.

  • Discover hidden areas and secrets to earn extra bonuses or lore elements.

๐ŸŽฎ Controls


ActionKey
Move WASD or Arrow Keys
Light a Match F
Interact / Confirm E
Pause Esc

๐Ÿ”„ Game Loop

  1. Player enters a dark level.

  2. The world is visible for a brief moment.

  3. The world fades into darkness.

  4. Player must use memory and light (matches) to navigate.

  5. Find the goal before all matches run out.

๐Ÿ“ฆ Game Structure

  • Levels:
    Multiple short levels, increasing in complexity.
    Some levels include hidden paths or alternate exits.

  • Light System:
    Implemented via a timed global fade effect with manual override via matches.

  • Audio:
    Muffled ambient sounds, eerie music, and match-lighting SFX to enhance atmosphere.

๐ŸŽจ Art Style

  • Stylized low-poly or pixel-dark aesthetic.

  • Soft glows for matches and interactable objects.

  • High contrast between visible/invisible world states.

๐Ÿ“ Assets Needed

  • Player character (with lighting animation)

  • Match particle effect

  • Environment props (walls, floors, obstacles)

  • Match HUD and counter UI

  • Dark overlay / visibility shader

  • Sound effects (match strike, footsteps, ambient hum)

๐Ÿ”ง Development Info

  • Engine: Godot 4.3

  • Languages: GDScript

  • Target Platforms: Windows, Linux, Web

  • Save System: Optional progress-based level unlocking

  • Estimated Playtime: 30 minutes โ€“ 1 hour

๐Ÿ’ฐ Pricing & Availability

  • Price: $1

  • Platform: itch.io

  • Future Updates: More levels, challenge modes, accessibility settings.

๐Ÿงฉ Inspiration & Mood

  • Games like Limbo, INSIDE, and Fez

  • Themes of forgotten worlds, memory, and discovery.

  • Playing with the player's perception and patience.

๐Ÿ“ข Marketing Description (Short)

Broken Lights is a memory-based exploration game where the world fades in and out of sight. Use your 10 matches per level to reveal your path. How far can you go before the dark swallows you?



Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Broken Lights.exe 92 MB

Comments

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